Penguin's Railroader Mods
INDEX
REQUIREMENTS
ALL MODS REQUIRE:
RAILLOADER (1.7.99 or later), STRANGE CUSTOMS (1.6.24101.2321 or later) (BOTH ZAMU)
NEWER MODS REQUIRE SC 1.6.24103.2234 OR LATER
RECOMMENDED MOD:
SYLVA INTERCHANGE
ENSURE YOU DOWNLOAD THE CORRECT VERSION OF BOTH THE BELOW MODS FOR THE DESIRED COMAPTIBILITY STATE.
TC COMP WORKS WITH TCAVES SYLVA INTERCHANGE MOD, THE OTHER DOES NOT. PLEASE READ THE FILE NAME CAREFULLY
ALINA YARD LEAD ADDON version 1.0 (T Cave) / 1.1 (Non T-Cave)
Requires Alina's Map Mod
Adds a further yard lead at Sylva to stop getting blocked in by those pesky interchange services.
VERSION 1.1 - to address a noticed issue with Berks, Santa Fes, & Consolidations of derailing, a speed limit has been hardcoded in of 10mph in v1.1. This appears to cure the problem.
PLEASE ENSURE YOU DOWNLOAD THE CORRECT VERSION FOR YOUR CONFIG. EITHER T-CAVE COMPATIBLE (SYLVA YARD) OR ALINA BASE YARD
ALINA YARD FAR ADDON version 1.0 (T-Cave) / 1.0 Non T-Cave
Requires Alina's Map Mod
Adds a far yard lead at Sylva to/from Alina's Yard
PLEASE ENSURE YOU DOWNLOAD THE CORRECT VERSION FOR YOUR CONFIG. EITHER T-CAVE COMPATIBLE (SYLVA YARD) OR ALINA BASE YARD
E. WHITTIER
ALINA EW YARD ADDONS version 1
Adds a higher speed arrival line and a crossover road from the extension back to the old yard at the far side of the engine shed
CONNELLY UPGRADE version 1
High Speed Flyover from the E. Whittier Yard direct to the Connelly Branch
WHITTIER
STENZEL MANUFACTURING version 1.0
Metal stock demand increased to c. 3 cars/day
Output should take c. 2 cars/day
Compatible with T-Cave's Mod - NB at T5 fitting eerything to expand can be, um, sporty
WHITTIER CROSSOVER version 1.1
Adds a crossover between the mains at Whittier.
ELA
ELA FARM SUPPLY version 5.0
Normal demand increased (nb - farm supplies moreso than farm machinery)
Now also requires liquid fertiliser. This can be imported or supplied from Alarka (see below)
Lengthens Farm Spur - the odd shape is due to making it compatible with Nick's Birdtown Branch
WIP - volumes subject to tweaking
NB If you also use Nick B's Industries extended mod then you will have to spot solid fertiliser at Ela as well... you have been warned
HJ BIRDTOWN ARRIVAL v1.0
Designed for Nick's Birdtown Branch, adds an Up and Down Ballon Loop at Ela
BRYSON
BRYSON LUMBER COAL & SUPPLY CO version 1.1
Coal
Consumption is now equivalent to 2* 80T hoppers/day, capacity 320T storage (4 bays) w. very rapid car transfer rate - they are coal drops after all...
Lumber
Now consumes the equivalent of 2 * 45 ton boxcars per day
Now accepts flatcars also - this can increase the delivery requirement
Can Store 90 tonnes of lumber
Judicious planning on day 1 may be needed due to increased storages
ALARKA BRYSON a.k.a. HEMINGWAY BASE TUNNEL version 2.0.2 (further bug fix)
Adds a high speed line between Bryson and Alarka
v1.1 introduces staggered speed limits at the Bryson Junction to alleviate derailing
v2.0 slightly modifies track work at Alarka End to allow for a future marshalling yard at Alarka
ALARKA
MG CHEMICALS version 3 / v5.2
Normal demand increased
Now also produces liquid fertiliser. This can be exported or supplied to Ela Farm Supply
Split goods inwards and outwards into two separate roads
v5 on - first stage of Milestones and significant throughput increase, incremental versions are due to tuning of throughput numbers
COPPER MINE version 1.2
Increases the output of all the Alarka copper mines. Expect to see 25 cars on average per day between both copper mines.
Each mine should produce 820T CU/day, and use 45T supplies/day
If desired this mod can be run without Standard catalogue of Load Ids
L. SMITH version 1.0
Increases input/ output of metal stock & machine parts.
Introduces scrap metal output.
Based around 3 Box cars in, 2 boxcars of parts and 1 hopper of scrap out per day
ALARKA ENGINE COAL version 2.0 / v3.1
Extends the trackspan for the engine coal loader to hold two wagons
Adds a crossover from the engine shed to the fuel road
v3.0 is a beta - The crossover is locked behind a milestone (with luck)
ALARKA FUEL v1.0 / v2.0
Rebuilds the Alarka Fuel Industry to accomodate a lorra lorra stuff
3 Milestones to complete to reach full capacity. Due to game mechanics currently no intermediate stage...
Volumes after unlock subject to significant tweaks
v2 has proper coal drops and requires a more modern version of SC
ALARKA GAS WORKS version 0.9.6 (bug fix)
REQUIRES newest SC to support trestle bridges
Adds a gas works and a lorra lorra track at Alarka
version 0.9 is the first version with all by-products. Volumes still subject to tweaking
ALARKA UP & DOWN GOODS LOOP version 3.0
REQUIRES Alina's Map Mod https://railroader.alinanova.dev/
Adds a second loop direct to the yard at Alarka
Updated to work with new Alina Map Mod with carriage sidings and RR 2024 May update
ALARKA MILLS MARSHALLING YARD / TMD/ CWMD
ALARKA MILLS YARD, TMD & CWMD version 2 (further bug fixes to work with new RR version)
Inspired by Healey Mills, adds a large marshalling yard and accoutrements just outside Alarka... provides much needed capacity when running a heavily modded game
The TMD only repairs Locomotives, the CWMD everything else - the 2 centre roads are shared
It needs supplying with machine parts and wheels and the usual spares.
Coal and Diesel deliveries are enabled but of no use until we figure out how to add in coal towers/diesel stands
When the above is figured out, full servicing facilities will be added, for now it is necessary to use the old shed in Alarka for servicing